OEdit: Difference between revisions

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|Author=Arushan
|Author=Arushan
|Released=2002-11-30
|Released=2002-11-30
|Description=Old tool for directly editing .o model files. Doesn't work well (if at all) on modern systems.
|Description=Old tool for directly editing .o model files. May not work well (if at all) on modern systems.
|URL=https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144, https://forums.nba-live.com/downloads.php?view=detail&df_id=5239, https://dl.fifa-infinity.com/fifa-09/tools-fifa-09/oedit-tool/
|URL=https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144, https://forums.nba-live.com/downloads.php?view=detail&df_id=5239, https://dl.fifa-infinity.com/fifa-09/tools-fifa-09/oedit-tool/
|Games=Need for Speed: Hot Pursuit 2
|Games=Need for Speed: Hot Pursuit 2
|Purpose=3D model editing
|Related=O Skeleton Plugin for ZModeler 1
|Related=O Skeleton Plugin for ZModeler 1
}}
}}
OEdit can open and move vertices of some .o and .ord/.orl files that contain model data.  It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it runs poorly on modern systems.  It is recommended to use the [[O Skeleton Plugin for ZModeler 1]] instead.
OEdit can open and move vertices of some .o and .ord/.orl files that contain model data.  It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it may run poorly on modern systems.  It is recommended to use the [[O Skeleton Plugin for ZModeler 1]] instead.


== History ==
== History ==


* January 21, 2008 - user BigPaPa creates OEdit Vista Fix
* January 21, 2008 - user BigPaPa creates OEdit Vista Fix<ref>https://forums.nba-live.com/downloads.php?view=detail&df_id=5239</ref><ref>https://forums.nba-live.com/downloads.php/dl_mod/thumbs/downloads.php?view=detail&df_id=5239</ref>
* February 28, 2004 - Version 0.2a (Public Beta) released
* February 28, 2004 - Version 0.2a (Public Beta) released
* March 1st, 2003 - [https://www.nfsplanet.com/en/news/1139 Version 0.2] released
* March 1st, 2003 - [https://www.nfsplanet.com/en/news/1139 Version 0.2] released
* November 30, 2002 - [https://www.nfshome.com/utils.php?version=6&action=preview&id=35 Version 0.01.011 (Public Beta)] released
* November 30, 2002 - [https://www.nfshome.com/utils.php?version=6&action=preview&id=35 Version 0.01.011 (Public Beta)] released
==Notes==
<references />

Latest revision as of 11:10, 1 November 2024

OEdit
AuthorArushan
Release Date2002-11-30
DescriptionOld tool for directly editing .o model files. May not work well (if at all) on modern systems.
URLhttps://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144 https://forums.nba-live.com/downloads.php?view=detail&df_id=5239 https://dl.fifa-infinity.com/fifa-09/tools-fifa-09/oedit-tool/
Games SupportedNeed for Speed: Hot Pursuit 2
Purpose3D model editing
See alsoO Skeleton Plugin for ZModeler 1


OEdit can open and move vertices of some .o and .ord/.orl files that contain model data. It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it may run poorly on modern systems. It is recommended to use the O Skeleton Plugin for ZModeler 1 instead.

History

Notes