OEdit: Difference between revisions
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== History == | == History == | ||
* January 21, 2008 - user BigPaPa creates OEdit Vista Fix | * January 21, 2008 - user BigPaPa creates OEdit Vista Fix<ref>https://forums.nba-live.com/downloads.php?view=detail&df_id=5239</ref><ref>https://forums.nba-live.com/downloads.php/dl_mod/thumbs/downloads.php?view=detail&df_id=5239</ref> | ||
* February 28, 2004 - Version 0.2a (Public Beta) released | * February 28, 2004 - Version 0.2a (Public Beta) released | ||
* March 1st, 2003 - [https://www.nfsplanet.com/en/news/1139 Version 0.2] released | * March 1st, 2003 - [https://www.nfsplanet.com/en/news/1139 Version 0.2] released | ||
* November 30, 2002 - [https://www.nfshome.com/utils.php?version=6&action=preview&id=35 Version 0.01.011 (Public Beta)] released | * November 30, 2002 - [https://www.nfshome.com/utils.php?version=6&action=preview&id=35 Version 0.01.011 (Public Beta)] released | ||
==Notes== | |||
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Revision as of 11:08, 1 November 2024
OEdit | |
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Author | Arushan |
Release Date | 2002-11-30 |
Description | Old tool for directly editing .o model files. Doesn't work well (if at all) on modern systems. |
URL | https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144 • https://forums.nba-live.com/downloads.php?view=detail&df_id=5239 • https://dl.fifa-infinity.com/fifa-09/tools-fifa-09/oedit-tool/ |
Games Supported | Need for Speed: Hot Pursuit 2 |
See also | O Skeleton Plugin for ZModeler 1 |
OEdit can open and move vertices of some .o and .ord/.orl files that contain model data. It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it runs poorly on modern systems. It is recommended to use the O Skeleton Plugin for ZModeler 1 instead.
History
- January 21, 2008 - user BigPaPa creates OEdit Vista Fix[1][2]
- February 28, 2004 - Version 0.2a (Public Beta) released
- March 1st, 2003 - Version 0.2 released
- November 30, 2002 - Version 0.01.011 (Public Beta) released