OEdit: Difference between revisions
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Created page with "{{Tools |Author=Arushan |Released=2002-11-30 |Description=Old tool for directly editing .o model files. Doesn't work well (if at all) on modern systems. |URL=https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144 |Games=Need for Speed: Hot Pursuit 2 |Related=O Skeleton Plugin for ZModeler 1 }}" |
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OEdit can open and move vertices of some .o and .ord/.orl files that contain model data. It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it runs poorly on modern systems. It is recommended to use the [[O Skeleton Plugin for ZModeler 1]] instead. | |||
== History == | |||
* January 21, 2008 - user BigPaPa creates OEdit Vista Fix | |||
* February 28, 2004 - Version 0.2a (Public Beta) released | |||
* March 1st, 2003 - [https://www.nfsplanet.com/en/news/1139 Version 0.2] released | |||
* November 30, 2002 - [https://www.nfshome.com/utils.php?version=6&action=preview&id=35 Version 0.01.011 (Public Beta)] released |
Revision as of 11:03, 1 November 2024
OEdit | |
---|---|
Author | Arushan |
Release Date | 2002-11-30 |
Description | Old tool for directly editing .o model files. Doesn't work well (if at all) on modern systems. |
URL | https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144 |
Games Supported | Need for Speed: Hot Pursuit 2 |
See also | O Skeleton Plugin for ZModeler 1 |
OEdit can open and move vertices of some .o and .ord/.orl files that contain model data. It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it runs poorly on modern systems. It is recommended to use the O Skeleton Plugin for ZModeler 1 instead.
History
- January 21, 2008 - user BigPaPa creates OEdit Vista Fix
- February 28, 2004 - Version 0.2a (Public Beta) released
- March 1st, 2003 - Version 0.2 released
- November 30, 2002 - Version 0.01.011 (Public Beta) released