OEdit: Difference between revisions

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|Released=2002-11-30
|Released=2002-11-30
|Description=Old tool for directly editing .o model files. Doesn't work well (if at all) on modern systems.
|Description=Old tool for directly editing .o model files. Doesn't work well (if at all) on modern systems.
|URL=https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144
|URL=https://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144, https://forums.nba-live.com/downloads.php?view=detail&df_id=5239, https://dl.fifa-infinity.com/fifa-09/tools-fifa-09/oedit-tool/
|Games=Need for Speed: Hot Pursuit 2
|Games=Need for Speed: Hot Pursuit 2
|Related=O Skeleton Plugin for ZModeler 1
|Related=O Skeleton Plugin for ZModeler 1

Revision as of 11:04, 1 November 2024

OEdit
AuthorArushan
Release Date2002-11-30
DescriptionOld tool for directly editing .o model files. Doesn't work well (if at all) on modern systems.
URLhttps://nfspolicehq.com/index.php?ind=downloads&op=entry_view&iden=1144 https://forums.nba-live.com/downloads.php?view=detail&df_id=5239 https://dl.fifa-infinity.com/fifa-09/tools-fifa-09/oedit-tool/
Games SupportedNeed for Speed: Hot Pursuit 2
See alsoO Skeleton Plugin for ZModeler 1


OEdit can open and move vertices of some .o and .ord/.orl files that contain model data. It is mostly useful in NFS Hot Pursuit 2 car conversion for editing skeleton files, however it runs poorly on modern systems. It is recommended to use the O Skeleton Plugin for ZModeler 1 instead.

History

  • January 21, 2008 - user BigPaPa creates OEdit Vista Fix
  • February 28, 2004 - Version 0.2a (Public Beta) released
  • March 1st, 2003 - Version 0.2 released
  • November 30, 2002 - Version 0.01.011 (Public Beta) released